Our children are really benefited by Mindspark where they get different types of question that enhance their thinking ability and their understanding skills. Questions are very interesting and application based. Overall their performance in Maths have improved a lot. Thank you so much.

- Mrs. Jhumur Gupta
Mindspark Coordinator, Sarala Birla Gyan Jyoti, Guwahati

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We are freshening up the visual side of the Mindspark interface to make it more enjoyable experience for kids. We think it’s pleasing on the eye, more intuitive, and an overall improvement on what we had before. Pilot testing of the  2 new Mindspark interfaces has been done in 4 schools so far to get feedback of students.

Over all, most of the students liked the new interfaces. Students have given the highest rating for the “New Mindspark experience and overall look and feel”. The new interface will go live in schools very shortly.

Paloma Viegas | Class: 5D | School: The Kindergarten Starters, Dubai wrote, ”

“I don’t think I have any difficulties with Mindspark. It is very fun and I love mindspark and I think it the best site I have ever been too.”

Mindspark uses strong research backed content and misconception analysis. The Mindspark development team is continuously studying published and unpublished research done worldwide on misconceptions and best ways to overcome them. Additionally, data of millions of children is analyzed to create content targeting and helping specific misconceptions. Student interviews are conducted to identify the cause of misconception, understand the way children think and learn, and various remedial measures are then designed to address the same.

When a student starts the learning Unit of Comparison of decimals, he/she is first given a diagnostic test that is designed to check specific misconceptions. The child then gets a Game which further classifies the student based on different ways they think. Depending on the classification that a child is put into a series of games is given, that target to eradicate these misconceptions.

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Educational games in Mindspark serve two purposes.

1. Help a student understand and internalize a concept

2. Enables a student to have fun while doing this.

The reason we have introduced Games in Mindspark is because children tend to do something if they are having fun doing it. When making these games, in addition to creating fun, we make sure that the child learns something or overcomes a misconception or gets a lot of practice. These games would be related to a specific topic that they are doing or would be available to do as an activity even after completing this topic.